﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using TomShane.Neoforce.Controls;

namespace SpaceInvade
{
    class StarfieldController
    {
        public static List<Star> starsList = new List<Star>();

        public StarfieldController()
        {
            //Star Controller object constructor (Create Event)
            for (int i = 0; i < 60; i++)
            {
                // starsList.Add(new Star(, true));
            }
        }

        public void Update()
        {
            //Create stars each frame
            // starsList.Add(new Star(false));
        }

        public void Dispose()
        {
            starsList.Clear();
        }
    }
}
